1 Year Later - Porting to My Own Game Engine and Online Play


During Unity's run-time fee fiasco I decided I would stop using their game engine and make my own.

It took 1 year to develop  a 3D game engine on top of the love2D framework. 

The name of my Game Engine is, "Seafoam

Now it's robust enough of a game development tool to let me make 3D Action Gameplay with the light weight language Lua.

Now Drift Shell's port from Unity to my own engine is complete. Development of the full game will continue.

The next major goal for development is to add online  play to the vs mode.
The game's architecture has been setup with this in mind so it already can to receive game input messages over a network. I just need to make a server program to broadcast the input messages with to clients.

The connection type will be peer -to-peer so players can pick up the game anytime and play online with others without a main server to depend on. I do want to make a match-making server to connect players automatically for quickplay.

I'd like to get online play ready by November. 

I want to thank those that have shown interest in this project since last year.
Sorry to disappear for 1 year lol. I think it was worth it tho.

Files

DriftShell_alpha0.0.51.zip 29 MB
72 days ago

Get Drift Shell (Online Alpha Demo)

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