1 Year Later - Porting to My Own Game Engine and Online Play
During Unity's run-time fee fiasco I decided I would stop using their game engine and make my own.
It took 1 year to develop a 3D game engine on top of the love2D framework.
The name of my Game Engine is, "Seafoam"
Now it's robust enough of a game development tool to let me make 3D Action Gameplay with the light weight language Lua.
Now Drift Shell's port from Unity to my own engine is complete. Development of the full game will continue.
The next major goal for development is to add online play to the vs mode.
The game's architecture has been setup with this in mind so it already can to receive game input messages over a network. I just need to make a server program to broadcast the input messages with to clients.
The connection type will be peer -to-peer so players can pick up the game anytime and play online with others without a main server to depend on. I do want to make a match-making server to connect players automatically for quickplay.
I'd like to get online play ready by November.
I want to thank those that have shown interest in this project since last year.
Sorry to disappear for 1 year lol. I think it was worth it tho.
Files
Get Drift Shell (Online Faction War Demo)
Drift Shell (Online Faction War Demo)
High Speed Mech Combat Game
Status | In development |
Author | Slaps |
Genre | Action |
Tags | Cyberpunk, Local multiplayer, Low-poly, Mechs, Multiplayer, online-multiplayer, PSX (PlayStation), Sci-fi, Third-Person Shooter |
Languages | English |
More posts
- (Final Content Patch) alpha0.451 - Conquest PvE and Player Bots12 hours ago
- Game Sever Down for Maintenance - incoming alpha0.45 patch15 hours ago
- Patch alpha0.43 - Stability and Server Maintenance13 days ago
- Temp Patch - alpha0.419 - stability patch18 days ago
- Patch alpha0.418 -Balance Patch and Weight Mechanic21 days ago
- Patch alpha0.417 - fixed lobby re-entry crash22 days ago
- Patch alpha0.416 - fixed server connection error23 days ago
- patch alpha0.41 - fixed crash on replay menu and Server Updated24 days ago
- Patch 0.3 in testing phase - 2v2 Team Battles74 days ago
- Patch: 0.264 Fixed Online Menu BugsDec 17, 2024
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