1 Year Later - Porting to My Own Game Engine and Online Play
During Unity's run-time fee fiasco I decided I would stop using their game engine and make my own.
It took 1 year to develop a 3D game engine on top of the love2D framework.
The name of my Game Engine is, "Seafoam"
Now it's robust enough of a game development tool to let me make 3D Action Gameplay with the light weight language Lua.
Now Drift Shell's port from Unity to my own engine is complete. Development of the full game will continue.
The next major goal for development is to add online play to the vs mode.
The game's architecture has been setup with this in mind so it already can to receive game input messages over a network. I just need to make a server program to broadcast the input messages with to clients.
The connection type will be peer -to-peer so players can pick up the game anytime and play online with others without a main server to depend on. I do want to make a match-making server to connect players automatically for quickplay.
I'd like to get online play ready by November.
I want to thank those that have shown interest in this project since last year.
Sorry to disappear for 1 year lol. I think it was worth it tho.
Files
Get Drift Shell (Online Alpha Demo)
Drift Shell (Online Alpha Demo)
High Speed Mech Combat Game
Status | In development |
Author | Slaps |
Genre | Action |
Tags | Cyberpunk, Local multiplayer, Low-poly, Mechs, Multiplayer, online-multiplayer, PSX (PlayStation), Sci-fi, Third-Person Shooter |
Languages | English |
More posts
- Patch: 0.264 Fixed Online Menu Bugs1 day ago
- Patch 0.25 - Bug fixing and Balance changes1 day ago
- Patch 0.241 - fixed virus false positive2 days ago
- Online PVP Alpha Demo Launch2 days ago
- Drift Shell alpha 0.24 patch2 days ago
- Drift Shell - New map and gameplay updatesJan 14, 2023
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