Drift Shell (Online Alpha Demo)
A downloadable game for Windows
*You need to run steam in the back ground to play this game and access the online features*
*If you see my game being flagged by Virus detection, it is a false positive. Go to your windows security->"Virus & threat protection"->"Allowed threats" and click on the blocked Drift Shell download history. In the actions button, allow the download to go through.*
if your suspicious you can use Virus Total to verify there is no malware in the zip file. sorry for the inconvenience. when the game is on steam the program will get more reputability.
Follow development on my blue sky: https://bsky.app/profile/s1aps.bsky.social
Features:
- Local Multiplayer: Split-Screen VS Mode
- Online Multiplayer: Quick Match Queue and private lobby hosting
Keyboard Controls:
- press F4 to full screen
- Press S to start the game and skip the match setup timer
- press M to mute music
- press C to switch to Tank Controls ( Just like a PS1 Game! )
Gamepad Controls:
- Left Stick - to move
- Right Stick - to aim camera
- L1 - Boost/Fly
- R2 - Fire Right weapon
- L2 - Fire Left Weapon
- R1 - toggle between right arm and back weapon
Mouse and Keyboard Controls:
- Mouse to aim
- WASD - to move around
- left-mouse - fire left hand weapon
- right mouse- fire primary weapon
- E key - toggle switch primary weapon to the back unit or back to the right arm weapon
- spacebar - boost/fly
- Enter key - ready up in the match lobby
How to host a lobby:
Press the host button in the online menu.
Give your opponent your steamID. it is displayed in the online menu. there is also a button to atuomatically copy the steamID to your clipboard to share it easily wiht your oppoenent.
How to join a private lobby as a client:
type in or ctrl-v paste the host's steamID into the address input and press the join button.
Updated | 29 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | Slaps |
Genre | Action |
Made with | LÖVE |
Tags | Cyberpunk, Local multiplayer, Low-poly, Mechs, Multiplayer, online-multiplayer, PSX (PlayStation), Sci-fi, Third-Person Shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any), Playstation controller |
Multiplayer | Ad-hoc networked multiplayer |
Links | Bluesky |
Download
Install instructions
Unzip the game folder and run the executable inside
Development log
- Patch: 0.264 Fixed Online Menu Bugs31 days ago
- Patch 0.25 - Bug fixing and Balance changes32 days ago
- Patch 0.241 - fixed virus false positive32 days ago
- Online PVP Alpha Demo Launch33 days ago
- Drift Shell alpha 0.24 patch33 days ago
- 1 Year Later - Porting to My Own Game Engine and Online PlayOct 06, 2024
- Drift Shell - New map and gameplay updatesJan 14, 2023
Comments
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Will the final game be free or paid? also suggestion for a "fast-paced mode" with the speed of acfa
The final game will go for a price on steam (thinking 15$). the public online demo will get free updates till it's fully polished, and a paid early access build is being worked on that will have more mech parts, weapons, maps, and other content available to play with in incremental updates up to release via a patreon.
I want to fund development so i can work on this project full-time. Either way my goal to be able to release the multiplayer side of this game this year by Fall at the latest.
I'm not interested in making a turbo speed mode.
Drift Shell is focused on the core fundamentals of Old gen style gameplay with my own tweaks to fit my taste in game design.
There are movement techniques for instant bursts of speed to figure out that are present already in the game demo. A quick turn mechanic will be in the next patch to help with reacting quickly to turn fights at the cost of needing to be grounded to perform it.
Speed is a big part of this game's balance and I want to make sure that every weapon and part build configuration can have a fair shot at winning through gameplay fundamentals rather than through build counters alone.
Stumbled onto this and it looks like it carries a lot of potential. Is the game going to be multiplayer-only or is there going to be singleplayer features like bot/AI matches in the future?
A single player mercenary simulator mode with story is being planned for in the future but the 1.0 release of this game is going to be focused on multiplayer only.
Single player raises the scope and I'd rather deliver the whole multiplayer experience first.
I wanted to have customizable bot matches in the future too.
Like an advanced practice mode for players to train against specific builds they can set the bot too.
That sounds like a great idea. Looking forward to following this project!
I tried this with a friend and while it was a tiny bit annoying to set up because of antivirus shenanigans...
The core gameplay BLEW me away. It's challenging but rewarding once you get the hang of it.
For a long while I've been searching for a mech game like this, where you zoom around a map and use momentum to your advantage. The psx/AC1 aesthetic only makes it even sweeter.
Like, the overall feel of the movement, controls and weapons is smooth yet snappy, much better than the old unity version I remember playing like a year ago. I applaud you for making your own game engine just for this, it shows.
And yeah, it's rough around the edges and clearly an early demo with not much content, but I see great potential here. Eagerly waititng to see this game on Steam someday ^ - ^
Thankyou for playing!
Sorry about the anti-virus trouble. I think it can only be resolved when I get the game on steam to have a better layer of trust between my game engine and anti-virus systems.
You did very well in the matches I played against you. Your use of laser blades to win matches made me very happy, GG :3
it wont run, it just closes
You must have steam running in the background for the game to work.
The game uses the steamAPI and needs you to run steam so it can get your steamID for online and run the game or else it closes out without warning.
This build is prepping for a steam release.
for the game's next patch I can see about making it so that you don't have to run steam to play the offline modes. and then warn you about having to run steam for online.
dowload isnt working, sadge
debugging the false positive virus detection preventing downloads right now