(Final Content Patch) alpha0.451 - Conquest PvE and Player Bots

This is the final content update for the free public online demo.
I will still update the demo if there are performance improvements, server maintenance, or general QOL to update.
The Drift Shell Steam page is under review currently and will be made public in the next couple of days.
I also launched a Closed Online Alpha Test on Steam to Patreon backers today. If you want to get early access to host custom online bot lobbies and play with new mech parts, and maps before the full game's release in fall 2025, please consider subscribing to my patreon's $7 for access.
I will be requesting more Steam keys since I've been getting alot of requests for access to the closed alpha test. The alpha will run until the game enters Beta for steam early access in the summer around June.
I'm preparing Drift Shell to be entered into Steam's Summer Next Fest
Patreon: https://www.patreon.com/c/slapsoft/posts
~Change Log~
- fixed lag spikes and freezing during matches with optimizations to the particle system
- added player bots in local and online multiplayer
- In training mode the dummy Drift Shell mech will be AI controlled with a randomized build and fight back
- added randomize option to the assembly menu to quickly make a randomized build
- added PVE encounters to the faction conquest queue. they trigger after waiting in the the 'deploy into conflict zone' queue after a set time if no other players are in the queue to run a match. if your faction is trying to capture the territory, winning a PVE encounter will count to towards damaging the territory
- added a 'remove player' option to lobbies to allow hosts to kick players if need be
- rocket launcher reload shortened. projectile velocity slightly increased
- machine gun bullet spread narrowed slightly
- machine gun arm's bullet spread narrowed slightly. clip ammo increased slightly
- Split missile's cone of tracking decreased significantly
- fixed full screen but to so it will now be adjusted to take into account the screen's aspect ratio
- match replays will now be limited to keeping up to 10 replays saved to memory. after which it overwrites replay saves
- fixed split missile starting trajectory in online game modes
Files
Get Drift Shell (Online Faction War Demo)
Drift Shell (Online Faction War Demo)
High Speed Mech Combat Game
Status | In development |
Author | Slaps |
Genre | Action |
Tags | Cyberpunk, Local multiplayer, Low-poly, Mechs, Multiplayer, online-multiplayer, PSX (PlayStation), Sci-fi, Third-Person Shooter |
Languages | English |
More posts
- Patch alpha0.454 - Online Play Restored21 hours ago
- Game Sever Down for Maintenance - incoming alpha0.45 patch7 days ago
- Patch alpha0.43 - Stability and Server Maintenance19 days ago
- Temp Patch - alpha0.419 - stability patch24 days ago
- Patch alpha0.418 -Balance Patch and Weight Mechanic28 days ago
- Patch alpha0.417 - fixed lobby re-entry crash28 days ago
- Patch alpha0.416 - fixed server connection error29 days ago
- patch alpha0.41 - fixed crash on replay menu and Server Updated30 days ago
- Patch 0.3 in testing phase - 2v2 Team Battles81 days ago
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