Drift Shell - New map and gameplay updates

Worked on designing a small arena for duels. The layout has been greyboxed, I just need to make art assets to get the look I'm going for. I wanted to make sure there were little to no hiding places. I also have two floors to the arena to encourage wall jumping tech.
I'm thinking about ways to discourage flying up high out of the arena or climbing the walls. so far flying is the quickest way to get up high so if a player was climbing than the they would get caught by the other player quickly. if you stay up high for too long you will eventually run out of fuel and will need to touch the ground before you can jump again.
I'll need to get some real playtesting matches going to see what's what with the games meta.
I also worked on my mecha drawing skills (like the my sketch in the post thumbnail). Expect more sick looking mechas to pilot later in development!
Files
Get Drift Shell (Online/Local PvP/PvE Demo)
Drift Shell (Online/Local PvP/PvE Demo)
High Speed Mech Combat Game
Status | In development |
Author | Slaps |
Genre | Action |
Tags | Cyberpunk, Local multiplayer, Low-poly, Mechs, Multiplayer, online-multiplayer, PSX (PlayStation), Sci-fi, Third-Person Shooter |
Languages | English |
More posts
- (Steam Alpha) Patch 0.46 - Reverse Joint Legs Added46 days ago
- Patch alpha0.454 - Online Play Restored50 days ago
- (Final Content Patch) alpha0.451 - Conquest PvE and Player Bots56 days ago
- Game Sever Down for Maintenance - incoming alpha0.45 patch57 days ago
- Patch alpha0.43 - Stability and Server Maintenance69 days ago
- Temp Patch - alpha0.419 - stability patch74 days ago
- Patch alpha0.418 -Balance Patch and Weight Mechanic77 days ago
- Patch alpha0.417 - fixed lobby re-entry crash78 days ago
- Patch alpha0.416 - fixed server connection error79 days ago
- patch alpha0.41 - fixed crash on replay menu and Server Updated80 days ago
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