Developer Notes:


This game was written from using the love2D framework:

A big focus of this project was creating quality of life features to game development

-A UI subsystem was created to streamline the creation and use of in-game UI. Mouse or keybpoard can be used to select menu options. a fancy volume slider was added for music and sfx.

-An audio manager was made to handle background music and sfx. on the options screen you can change the volume of background music and sfx independently.

-A simple Level and enemy wave handler was created to form a simple level editor using array size and values.

-A cut-scene system was created to help give the game a narrative. It acts like a simple slide-show maker that  allows me to execute  different cut-scene sequences in between levels or where-ever else I'd like in the core game loop.

- The games has a suite of collision methods for AABB, Sphere to Sphere collisions, and point to rectangle 

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