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My suggestion is make the graphics look more like a PS1 like adding vertex wobble and more of a Megaman Legends art style too.
liked
great art
hacking the gun to shoot over the wall was very cool
great enemy variety
sound design is good
hacking mechanic is fun, good extra way to kill enemies
hitboxes on projectiles feel good
like that projectile colors change on allied bullets
like being able to hack guns for them to help you
suggestions
mouse aim feels very unresponsive, not fun aiming at things
would like a death animation instead of just immediately going to game over screen
make so bullet trails dont dissapear instantly when they hit you
visual novel mechanics in between stages would be cool
maybe have a shadow from projectiles so easier to see distance?
being on "fire" if you dont get hit for extended period of time would be a good fit, bonus damage/attack speed or something
being able to heals, health pickups? killing enemies gives a little?
hard to hit first sentry gun to shoot over wall
sceen shake?
sound effect was way too loud on first gate
I think if enemy bullets gradient color changed the closer it get to the player's plane would help show when it can hit.
do a colorblind test on bullets (make everyuthing black and white), might need to do different shapes on enemy vs player projectiles
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Comments
Log in with itch.io to leave a comment.
My suggestion is make the graphics look more like a PS1 like adding vertex wobble and more of a Megaman Legends art style too.
liked
great art
hacking the gun to shoot over the wall was very cool
great enemy variety
sound design is good
hacking mechanic is fun, good extra way to kill enemies
hitboxes on projectiles feel good
like that projectile colors change on allied bullets
like being able to hack guns for them to help you
suggestions
mouse aim feels very unresponsive, not fun aiming at things
would like a death animation instead of just immediately going to game over screen
make so bullet trails dont dissapear instantly when they hit you
visual novel mechanics in between stages would be cool
maybe have a shadow from projectiles so easier to see distance?
being on "fire" if you dont get hit for extended period of time would be a good fit, bonus damage/attack speed or something
being able to heals, health pickups? killing enemies gives a little?
hard to hit first sentry gun to shoot over wall
sceen shake?
sound effect was way too loud on first gate
I think if enemy bullets gradient color changed the closer it get to the player's plane would help show when it can hit.
do a colorblind test on bullets (make everyuthing black and white), might need to do different shapes on enemy vs player projectiles